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Updated MT//01 for Android 16 compatibility and Google Play Billing 9. This release also improves purchase entitlement handling, subscription reliability, Nearby device permissions, and resolves deprecated Android/Compose warnings. Includes internal maintenance and stability updates with no intended changes to core tracker, NETLINK, radar, character sheet, or gear behavior.
Tabletop motion tracker with live character sheet & NETLINK
Turn your device into a fully interactive motion-tracking instrument designed for tabletop sessions, group play, and high-tension atmospheric scenarios. The Motion Tracker Suite features a reactive radar display, proximity detection, power systems, motion analysis, layered cinematic effects — and now a fully overhauled Character Sheet system with live biometric monitoring and automated loadout management. PLAYER MODE — Free Standalone Mode provides the full motion-tracking experience at no cost: • Real-time radar sweep • Contact detection with Close / Mid / Far ranges • Motion vs. idle analysis • Panic spike indicators • Battery + hot-swap power system • Signal loss, sleep mode, and environmental overlays • Boot/shutdown sequences and full HUD visuals • Works offline Player Mode is completely free and requires no purchase or subscription. CHARACTER SHEET — One-Time Purchase The Character Sheet module now features a structured gear and biometric system designed for immersive tabletop integration. A single, one-time purchase permanently unlocks: • Structured drop-down gear selection • Automatic encumbrance calculation (RAW Alien RPG compliant) • Instant armor rating application • Real-time capacity tracking with overload indicators • Full holographic character profile display • Real-time EKG with dynamic stress-based heart rate behavior • Stress-tier color transitions and panic response visualization • Refined biometric core layout and instrument styling • Designed for live table reference and atmospheric immersion Legacy campaigns are fully supported. All legacy items have been converted to Evolved-compatible stat blocks, allowing seamless play across both rule sets. No manual math. No loadout guesswork. Once purchased, the Character Sheet remains unlocked permanently — no subscription required. DM MODE — One-Time Purchase DM Mode unlocks advanced tools for game masters and scenario runners. A single, one-time purchase permanently unlocks: • Manual contact control and placement tools • Adjustable density, motion pressure, and proximity behavior • Session pacing and environmental overrides • Enhanced visibility into motion levels and panic states • Additional system panels and controller-focused views DM Mode is ideal for tabletop storytellers or anyone running structured scenarios. Once purchased, DM Mode remains unlocked permanently — no subscription required. NETLINK HOST ACCESS — Subscription (Host Only) NETLINK enables real-time multi-device synchronization during group play. With an active NETLINK Host subscription, you can: • Host local sessions for nearby devices • Broadcast radar state, contacts, and motion activity • Synchronize panic alerts, power levels, and environmental effects • Maintain shared awareness across multiple players Clients join NETLINK sessions for free. Only the host requires a subscription. NETLINK uses local wireless technologies and works without internet once installed. BUILT FOR IMMERSION • Layered HUD effects • Phosphor-style radar visuals • Scanlines, vignettes, and adaptive brightness • Cinematic boot sequences • Integrated biometric character display • Automated encumbrance and armor systems • Designed for dark-environment tabletops or atmospheric play Perfect for running tense scenarios, cooperative missions, or ambient sessions. PRICING SUMMARY Player Mode (Standalone): Free Character Sheet: One-time purchase (permanent unlock) DM Mode: One-time purchase (permanent unlock) NETLINK Host Access: Monthly subscription (host only) Clients joining NETLINK sessions: Free You may cancel NETLINK Host Access anytime through Google Play.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.