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First release: one mountain, one life. Daily climb, ghost runs and gear to unlock.
One life, 1,000 m. Drag to leap. Fall more than 28 m and you start over.
One mountain. One life. No checkpoints. Last Foothold is a hard climbing game with one simple control: press, drag back, release. Your climber leaps like a slingshot from ledge to ledge up a 1,000 m mountain. Fall more than 28 m in one drop and the climb is over. You start again from the bottom. Every player climbs the same mountain, so your best height means something. HOW IT PLAYS • Drag to aim, release to leap. The arc shows only the first moment of the jump. • Fall more than 28 m and it is over. Land after a long drop and you may hear "Saved by 0.4 m". • Four zones change the rules: Meadow, Scree Slope (cracked rock crumbles under you), Ice Wall (you keep sliding), Storm Ridge (wind pushes you mid-air). DAILY CLIMB A new 300 m mountain every day, the same for everyone. Finish it, then share your result as an emoji card. RACE YOUR GHOST Your best run climbs beside you as a ghost. Your past falls stay on the mountain as markers. EARN YOUR GEAR Jackets, hats and trails unlock by climbing: reach 250 m, keep a 3-day streak, survive the storm. Nothing affects your climb, and there is nothing to buy. SHARE EVERY FALL Every fall makes a share card: how far you fell and how high you got. Send it to the friend who says they can do better. • Plays offline • Short runs, long obsession • Contains ads. No in-app purchases.
past month, based on 1 day
Downloads
Low confidence59
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$13
$6 – $26
Estimate, ads (benchmark-based, not calibrated per app)
Total
$13
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.