This app isn't in any of our charts yet.
Meet Sloppy! Bounce through 18 handcrafted runs across six worlds, collect gifts and chase your best score. Includes improved settings, swipe scrolling and a smaller game download.
Spin the paddle, dodge moving hazards and collect gifts across 18 arcade runs
A little bounce. A lot of trouble. Keep Sloppy in the air as you guide a paddle around him through six unruly worlds: Junk Jungle, Scrap Yard, Lava Factory, Toxic Tunnels, Frost Works and Neon Carnival. Time your hits, dodge hazards and hunt down every gift. SWIPE, SPIN, SQUEEZE THROUGH Swipe left or right to rotate the paddle. Swipe up or down to move it closer or further away within its orbit. Combine both movements to line up your next bounce. 18 HANDCRAFTED RUNS Three runs in each world. Learn each course and take on rising challenges, from uneven gate openings to moving jaws, spinning machinery and breathing gaps. Each world brings its own artwork and gate colours. CHASE YOUR BEST Collect four gifts in every run, build combos and improve your personal best. Your campaign score adds together your best score from each run. Progress stays on your device. PLAY AT YOUR PACE Quick retries, pause controls and sound settings keep the next attempt close. Play offline without creating a Sloppy account. Optional leaderboards require Google Play Games sign-in. Sloppy is free to download and includes banner ads. An optional one-time Remove Ads purchase removes banners and can be restored through the same store account. Gameplay analytics are optional and off by default. Support: support@franz.health Privacy policy: https://franzhealth.com/policy
past month, based on 1 day
Downloads
Low confidence30
From install count ÷ months since release
In-app revenue
Low confidence$20
From downloads × revenue per download
Ads
$7
$3 – $13
Estimate, ads (benchmark-based, not calibrated per app)
Total
$27
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.