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Various bugs have been fixed.
Engrave runes, fuse elements, climb the tower. A deckbuilding card roguelike.
Six classes and 204 class cards. Play cards with mana that grows every turn, engrave elemental runes, trigger fusions and climb to the top of the Tower of Stars. ■ The rune board and elemental fusion Every Fire, Water, Wind or Earth card you play engraves its rune on the rune board. When all three slots fill, the runes fuse. · Three of one element make a resonance: Flame, Tide, Gale or Stone Resonance. · Two elements make a dual fusion: Firestorm, Steam, Lava, Downpour, Swamp or Sandstorm. · Three elements make a Triune Fusion. The order you play your cards is the strategy. ■ Six ways to fight Apprentice Runecaster, Flame Warrior, Tide Guardian, Stargazer, Hexcaller and Gale Archer each have their own card pool and hero power. Stack strength and strike again and again, turn your block into counterattacks, or turn curses into power. ■ Rune Traps, Rune Blades, Afterglow and Openings · Rune Trap: set it face down and it springs when an enemy attacks or guards, or when your HP drops low. · Rune Blade: equip it and swing every turn without spending mana. · Afterglow: a big hit now, less mana next turn. · Opening: a bonus when it is the first card you play in a turn. ■ Grow your deck with runestones Win a battle, pick an element runestone, then add one of its cards to your deck. Upgrade or remove cards at shops and rest sites, and build your own combo from 99 relics. ■ Read, endure, strike back Every monster shows its next move above its head. Exploit elemental matchups (Fire > Wind > Earth > Water > Fire) and chain Cracked, Dulled, Poison, Strength and Dexterity into explosive turns. Some monsters erase or taint your runes. ■ A different climb every time Choose one of two regions each act and plan your path through elites, events, shops and rest sites on a branching map. Battle nodes carry an element, so the fight starts with that rune already on your board. 84 monsters and 46 events. ■ Plenty to master Level up class mastery for stronger hero powers and titles. Conquer 20 Starlight levels for golden card frames and Starlight relics. Plus the Endless Tower, Boss Rush, daily and weekly challenges, and leaderboards. ■ Play your way · Saves at every node, so you can play in short sessions. · Fully playable offline. · Landscape play, in English and Korean. · No forced ads during battle. A one-time purchase removes interstitial ads.
past month, based on 1 day
Downloads
Low confidence19
From install count ÷ months since release
In-app revenue
Low confidence$13
From downloads × revenue per download
Ads
$4
$2 – $8
Estimate, ads (benchmark-based, not calibrated per app)
Total
$17
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.