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Four kingdoms, one age. Turn-based strategy over 41 provinces.
A Korean-history turn-based strategy simulation. Goguryeo, Baekje, Silla and Balhae contend for 41 provinces across the peninsula and Manchuria — monthly turns, hex battles, and 447 generals to find and recruit. What if the heroes of four kingdoms had met in a single age? Jumong and Wang Geon on the same board; Eulji Mundeok and Gyebaek in the same war. This is an alternate history using the fictional "Cheonha" era, not a real chronology. ■ One month, one turn — the management game From Pyongyang to Seorabeol, 41 provinces make the board. Clear land, raise dikes, give grain to win hearts. Fill the storehouse, conscript, drill, and cross the border. Orders are carried out by generals. How many hold a city decides how much that city can do this month. People are the state's real strength. ■ Grain decides the war — hex battles Infantry, cavalry and archers answer one another on a 7×9 hex field. Cavalry close the distance with a charge, archers gain range from high ground, infantry brace and hold. Break the gate in a siege. Winter freezes the rivers; summer shortens a bowshot. And the granary — take it, and hunger eats the defenders' morale day by day. If nothing is settled within 30 days, the attacker must withdraw. ■ Names you find by searching — 447 generals Search a province and you may turn up someone hiding there. Yi Sun-sin, Gang Gam-chan, Jeong Do-jeon are out in the wild; so are Caesar, Genghis Khan, Hannibal and Joan of Arc. Finding them is only the start. Too little standing and they refuse you. Leave them idle and they wander off. Generals with low loyalty vanish in the night, and governors raise their own banner. ■ A realm that moves on its own — diplomacy and events Rival lords decide for themselves. They form alliances, send gifts, sow discord, and buy your generals away. Provinces you neglect break into riots; skip the dikes and the floods come; winter brings famine. ■ Yours offline Everything runs without an internet connection. No ads. An account is optional — only for carrying saved campaigns between devices.
past month, based on 1 day
Downloads
Low confidence9
From install count ÷ months since release
In-app revenue
Low confidence$6
From downloads × revenue per download
Ads
$2
$1 – $4
Estimate, ads (benchmark-based, not calibrated per app)
Total
$8
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.