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A story-rich retro JRPG. Relight five flames and bring the last light home.
Emberfall is a classic turn-based RPG in rich 16-bit pixel art, with a real story, a world to explore, and an ending worth reaching. Play it offline, anywhere. Three nights ago, the Great Beacon at the edge of the world went out, and the Dusk began to spread: a grey fog where grief takes shape and walks. On the same night, a single living ember fell into a village well. Its name is Lumen. It is the last spark of the Beacon, and it is dying. You are Wren, a lamplighter's apprentice. Carry Lumen to the Spire, relighting the five great flames on the way, and gather friends who each have something to face. ★ A STORY IN FIVE CHAPTERS The Forge in the Old Mine. A drowned lighthouse in the fog. A frozen monastery where no one may sleep. A burning library that remembers everything. And the Spire itself. About five hours of story, warm, funny and a little melancholy. ★ CLASSIC TURN-BASED BATTLES Front-view battles in the style of the 16-bit greats: Attack, Skill, Item, Defend. Five heroes, each with their own skills: fire and healing, a blacksmith's hammer, a smuggler's knives, a healer's prayers and a scholar's spells. Auto battle and 2× speed whenever you want them. ★ REAL PUZZLES Slide across ice from rock to rock, bend a beam of light through mirrors, ring bells in the right order, push bookcases into place and light a grid of lamps. Every puzzle is fair, and none of them plays itself. ★ BOSSES WITH A STORY Every boss is someone's grief given shape. You don't just beat them. You bring them home. ★ EXPLORE AT YOUR OWN PACE Villages, marshes, sea caves, snowfields and deserts, with shops, inns, hidden chests and better gear to find. Autosave everywhere, and ember shrines to heal and save. ★ MADE FOR PLAYING ANYWHERE No internet needed. Tap to walk, tap to talk. Big, readable text, and music to match every place. Chapter 1 is free. Open each later chapter with two short videos, or unlock all five chapters once, with no videos ever.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.