Pixel zombie tower defense. Build a squad of six, hold the road, win the arena.
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The dead walk one road. You hold the other end of it.
DEAD MILE is a zombie defense game played on a single lane. You do not drive your units. You spend Courage to drop them, they walk out on their own, and every decision is what to send and when to send it.
ENDLESS SURVIVAL
No timer, no finish line. One enemy, then more, then stronger, with bosses along the way. Clear as many waves as you can before your house falls, and climb the leaderboard.
HOLD THE LINE
Courage builds while you wait and empties the moment you commit. Send a cheap brawler now, or hold for a shotgunner and hope the line survives the wait. The road is the whole battlefield and it only runs two ways.
SIX GO WITH YOU
Collect survivors and take six of them into each run. Brawlers up front, shooters behind, a corpsman keeping them standing. Level them, swap them, and learn which one answers which corpse.
EVERY DEAD THING HAS A COUNTER
Shamblers, sprinters, a rammer that charges, a broodsack that splits when it dies, a bulwark that soaks punishment and keeps walking. Kill a new kind for the first time and the bestiary pays you for it.
SET THE ROAD BEFORE THEY COME
Wire, sandbags and traps go down before the wave arrives, and each one holds its spot for the whole run.
ONE LONG MILE AT A TIME
A location is one long run, and the house carries its damage from one wave into the next. Three stars means the dead never laid a hand on your house. Then upgrade the house for more hit points, more Courage and a higher level cap for your squad.
THE ARENA
Take your six into the arena and break the other squad's house before they break yours. In the Standoff, the fallen stay down. In the Grinder, they get back up and turn on everyone. Win to climb the Stripes ladder.
A zombie tower defense game for anyone who likes strategy they can read at a glance. The campaign plays offline; the arena and Endless Survival need a connection.