Idle tower defense: one monkey, endless zombies. Upgrade, beat bosses, survive.
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ONE MONKEY. ONE ARENA. ENDLESS ZOMBIES.
Zombie Mango is an idle tower defense game about a monkey with a very large pile of fruit. The undead close in from every direction, your mangoes fly on their own, and every second you survive pays out. Part idle clicker, part tower defense, part roguelike survivor RPG — and it plays offline, with one thumb, in portrait.
THROW MANGOES, KILL ZOMBIES
Your hero auto-attacks. You choose what gets stronger. Damage, attack speed, critical hits, range, multi-throw, rapid fire — bought with bananas in the middle of the fight, while the next wave is already walking in.
SUPPLY DROPS, STORMS AND BOSS FIGHTS
Supply drops land in the middle of a run: pick one of three free upgrades. The STORM button strikes every zombie on screen at once. Boss waves send in a boss zombie with its own health bar, and beating it pays out boss loot. This is an idle game with something to do.
BANANAS ARE FOR NOW. GOLD IS FOREVER.
Bananas are lost the moment you die. Gold is banked. The workshop is a forge: tap or hold to hammer gold into permanent upgrades that every future run begins with, and a lucky critical forge adds a level for free. A bad run still leaves you stronger than it found you. In this incremental idle RPG, dying is how you progress.
IDLE REWARDS WHILE YOU ARE AWAY
The idle camp earns offline gold with the app closed. Timed research runs in the laboratory on a real clock, and tapping a tank stirs it faster. A daily login reward, a daily ad chest, a daily gift and a free card draw reset every day, and the mailbox brings free gems. Come back to a full camp and collect.
DECKS, HEROES AND ULTIMATE WEAPONS
Collect cards and level them on duplicates, then slot them to reshape the whole run. Unlock heroes, each with a permanent passive and a signature weapon. Power ultimate weapons with energy stones: orbiting fruit, chain lightning, venom pools, banana landmines, shockwaves and a death ray.
TWELVE ARENAS, TWELVE DIFFICULTIES
Backyard. Graveyard. Dead City. Sand Tomb. Toxic Marsh. Frost Hollow. Ash Crater. Bio Lab. Deep Jungle. Bone Fields. Ruin Wastes. Inferno Gate. Each tier pays far more gold and hits far harder, and each is locked behind a wave record you have to go and set yourself.
MADE FOR SHORT SESSIONS
Portrait. One hand. No wave you have to sit and watch. Start a run on a bus, put it down, collect the idle gold tomorrow.
Free to play. Everything in the shop is optional and the game can be completed without spending a thing.