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Added cheerful background music, negotiation music, responsive collection and business sound effects, plus independent music and SFX controls.
Start in a shack, end in a mansion. The world changes, not just the numbers.
■ This is not a numbers-go-up idle game In most idle games, a number on the screen gets bigger. In Richer, the screen itself changes. You are 18, broke, standing outside a shack in a back alley. You find work, buy clothes, move house, get a car, start a business. Every one of those steps redraws what you see — the person on screen, the home behind them, the car parked out front. Seven districts and roughly 150 hand-drawn assets make "getting richer" something you watch happen, not something you read off a counter. ■ This idle game can be lost Health and mood decay over time. If either hits zero, that life ends there — death or burnout. Chase money and lose your body; rest forever and achieve nothing. Both are failures. ■ 60 years. One life. You start at 18 and the clock does not rewind. When a life ends it becomes a record on your leaderboard. Make better choices in the next one. ■ What you do · 49 jobs — from janitor to CEO, with branching promotion paths per district · 7 districts — Backyard Slums to Palm Crest · Businesses — buy shops that earn while you are away · Goals and missions — you always know what to do next · Full English and Korean ■ About ads and purchases · No forced interstitials. Every ad plays only when you tap for it. · Watch a rewarded ad, get gems. You can finish the game without paying. · Gems are convenience, never a wall across your progress. ■ Offline Plays without an internet connection. Progress is stored on your device. No sign-up, no personal data collected.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
Low confidence$1
From downloads × revenue per download
Ads
$0
$0 – $0
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Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.