This app isn't in any of our charts yet.
- Every car now has its own crash wreck. Crash in any car and see it smashed up. - Small fixes and improvements.
Race flying cars across 15 arenas, upgrade your ride and finish first.
Flying Car Simulator is a fast, colorful arcade racing game. Your car and five rivals follow a winding track in the sky. Drag your finger to steer, glide through the air, land with a boost and cross the line first. HOW IT PLAYS - One-touch steering: drag left or right on the screen to steer. - Tap Play and you are racing in seconds. - Land well to get a speed boost, and watch out for bumps and falls. - Finish 1st to unlock the next arena. 15 ARENAS Every arena has its own sky, track and coin reward. Replay any arena you have unlocked to earn coins your way. 8 CARS TO COLLECT Spend the coins you win in the Garage to buy new cars. Each car has its own look and wing design. UPGRADE YOUR RIDE Improve four stats on every car: - Speed - Boost - Handling - Wing Stability COINS, GIFTS AND ACHIEVEMENTS - Earn coins after every race. - Watch an optional ad to double your race reward. - Claim daily gifts as you win races. - Unlock 10 achievements, from your first race to a full garage. SAVE YOUR PROGRESS Sign in with Google Play Games on Android, or use iCloud on iPhone, to keep your progress when you switch devices. FREE TO PLAY Flying Car Simulator is free. It shows ads between races. Rewarded ads are always optional and only give you extras like double coins, daily gifts and free upgrades. There are no in-app purchases. PRIVACY We use AppLovin for ads and Google Firebase for analytics and crash reports. Read our privacy policy: https://www.yes2games.com/privacy/flying-car-simulator Tap Play and take off.
past month, based on 1 day
Downloads
Low confidence5
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$1 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.