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Classic 8-in-1 brick game handheld: bricks, snake, racing, tanks and more!
Remember the brick game handheld? It's back, and it looks better than ever. Brick Game is a faithful retro console on your phone: a real dot-matrix LCD with ghost pixels and seven-segment digits, chunky buttons that press in, and chip-tune beeps. Eight classic games in one, offline, anytime. 8 GAMES IN 1 🧱 A · Bricks: turn and drop falling bricks, clear rows, four at once for big points 🐍 B · Snake: eat, grow and clear 6 wall mazes 🏎️ C · Racing: swap lanes, dodge traffic, hold for turbo 💥 D · Tank Battle: drive, aim and fire, brick walls crumble 🎯 E · Brick Shooter: blast the wall before it reaches you 🏓 F · Paddle Ball: bounce, aim with spin, break every brick 🐸 G · Frog Crossing: hop the road, ride the logs, fill five homes 🏗️ H · Tower: stack sliding rows to the top, perfect drops score a bonus THE REAL HANDHELD FEEL 🎮 Pick a game with the pad, set SPEED 1 to 10 and LEVEL 1 to 10, just like the original 🔊 Chip-tune sounds and haptics on every press, a pause cup and a game-over curtain 👆 A thumb-friendly pad you can roll, multi-touch, and a left-handed layout 🎨 8 consoles to collect: Classic Yellow, Retro Gray, Midnight, Mint, Atomic Purple and Ice Clear see-through shells, Sakura and a brushed Gold Edition 🌈 5 LCD colors, from classic gray-green to backlit amber and neon MADE TO KEEP YOU PLAYING 📅 A daily challenge with a target score and streaks 🏆 High scores for every game, XP, 6 ranks and 16 achievements ▶️ One more chance: continue a run after game over 📱 Looks great on phones and tablets 📴 100% offline, no account needed 🌍 15 languages Turn it on, press START and beat your high score. Download Brick Game!
past month, based on 1 day
Downloads
Low confidence34
From install count ÷ months since release
In-app revenue
Low confidence$23
From downloads × revenue per download
Ads
$7
$4 – $15
Estimate, ads (benchmark-based, not calibrated per app)
Total
$30
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.