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• Every relic now has a shimmering metal frame and seal — metallic green for Yonder Originals, gold for real museum pieces. • The Original Collection and Yonder Impossibilities are now one collection: Yonder Originals. • Tap a relic's picture to view it larger and pinch to zoom. • The Daily hole now changes at your own local midnight, and only your first swing uses up your day. • The Daily hole now has the same controls and layout as the endless journey.
One swing, eight biomes, forever. No ads, no accounts — just the next hole.
Yonder is a quiet place to swing. One drag, one release — send the ball arcing toward the next flag; sink it and the next hole appears. No levels, no timers, no game over. Procedurally generated holes, surfaces that play differently, and a world that slowly morphs through eight biomes. Premium, ad-free, no dark patterns. HOW IT PLAYS - Pull back and release to set power and angle — that's the whole control scheme - Sink the putt and the next hole generates instantly - Endless: there's no finish line, just one more hole A CALM, ENDLESS WORLD - Procedurally generated holes — never the same course twice - Surfaces that play differently as you go - A world that slowly shifts through eight biomes - Collect relics as you discover them, hole by hole - Daily challenge, a collection to fill, and quiet stat-tracking BUILT RIGHT - Free to play — the first five holes are yours, no strings attached. A single $0.99 purchase then unlocks the endless journey forever: no subscriptions, no recurring charges, buy it once and keep it - Ad-free, no timers, no energy meters, no nagging, no dark patterns - No account required - No personal data collected — just anonymous usage diagnostics so we can prioritize fixes Whether you've got two minutes or twenty, Yonder is a calm place to take a few swings.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
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From downloads × revenue per download
Ads
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No ads
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.