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Smooth bubble breaker game 100 levels campaign Blitz and endless modes included
Pop, chain, clear! Match colors, build combos across 100 levels. Pure fun.
BUBBLE BREAK ARCADE Tap connected same-color bubbles, watch them burst, then gravity pulls everything down and columns collapse. Chain pops within 1.5 seconds to stack a combo multiplier up to 2x. Every grid is beatable -- we simulate optimal play and set the target at 90% of max possible. No RNG nonsense. 100 CAMPAIGN LEVELS Ten difficulty tiers with escalating grids, colors, and time pressure: Easy (Lv 1-20) -- 12x7 grid, 4 colors, no timer Medium (Lv 21-40) -- 13x8 grid, 5 colors, timer from Lv 31 Hard (Lv 41-60) -- 14x9 grid, 6 colors Expert (Lv 61-80) -- 14x10 grid, 7 colors Master (Lv 81-100) -- 14x10 grid, 8 colors, down to 45 seconds 3 stars = 97%+ clear and target met. Full board clear = automatic 3 stars. ENDLESS MODE 14x10 grid, 5 colors, no timer. Clear the top row and new rows spawn from the bottom, faster as your score climbs. Game over when bubbles overflow. Pure survival. BLITZ MODE 13x9 grid, 6 colors, 90 seconds. Clear the board or run out of moves and a fresh grid drops instantly. Score as high as you can before time runs out. WHY IT STANDS OUT - Glass-morph bubbles with glow halos and pop animations - Floating score badges, particle bursts, combo explosions - 10 sound effects with 6-voice overlapping pop pool - Haptic feedback on every action - Dark and Light themes - Smart targets: optimal-play simulation ensures every grid is beatable - Onboarding walkthrough and difficulty-up preview modals - Direct Pop (one-tap) or Two-Tap mode, toggles for sound and vibration - No hidden ads, no paywalls, no energy bars. One download, play forever. Beat all 100 levels to enter the Hall of Fame!
past month, based on 1 day
Downloads
Low confidence7
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$2
$1 – $3
Estimate, ads (benchmark-based, not calibrated per app)
Total
$2
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.