Tower defence with merging: summon heroes, merge twins, hold the gate.
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Goblins are walking down the road to your gate. Summon heroes onto the board beside it, drag two of the same hero together to make a stronger one, and hold the gate until the last wave is gone.
HOW IT PLAYS
The lane bends round a board of fifteen stone tiles. Tap Summon and a random hero from your squad takes a tile. Each summon costs a little more gold, and every enemy you stop pays some back.
Drag a hero onto its twin, same hero and same tier, and the two become one hero a tier higher: more damage, more reach. Merge all the way to tier 7. Now and then a merge jumps two tiers at once.
Run out of tiles and the board is the puzzle: which pair to merge now, which hero to sell, and which one to train for the rest of the stage.
EIGHT HEROES, EACH WITH A JOB
- Archer: long range, one target at a time
- Mage: splash damage
- Ice Witch: slows everything she hits
- Knight: huge hits at short range
- Thunder: lightning that jumps between enemies
- Venom: poison that stacks and ignores armour
- Catapult: heavy splash from far away
- Drummer: does no damage, makes the heroes beside it faster
Pick five for your squad. Wolves run fast, ogres take two lives if they get through, imps come in fives, armoured knights shrug off single hits, shamans heal their friends, and boss waves walk in slowly and hit the gate hard. Every tenth stage has a boss twice as tough.
BETWEEN STAGES
- Stars and coins for every stage you clear, and a chest of hero cards
- Level your heroes up for good with coins and cards
- Talents that help every stage: more starting gold, an extra life, steadier summon prices
- A free chest every few hours
- 50 stages, then two harder tiers of the same 50
- A daily challenge, the same for everyone, with a streak to keep
- A boss rush that never ends, once you clear stage 10
THE FAIR PART
- No energy and no timers between stages. Play as many stages as you like.
- Your first stage teaches you as you play, a step at a time.
- Lost a stage? The card suggests what to improve next.
- Plays offline; only the adverts need a connection. Your progress is saved on your phone.
ADVERTS
Adverts keep it free. A short advert may play when you leave a finished stage, never during a stage, never in your first session and never before your fifth stage. Every other advert is one you choose to watch, for a bonus marked AD: a free hero during a stage, five lives back after a loss, double coins and cards from a stage, or a chest opened early. There are no banner adverts.
No account, no sign-up and no email.