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First Release
Your coins are your ammo. 60 Halloween platformer levels, 5 worlds, 5 bosses.
Spend your gold or save it — in Ember Adventure, coins are ammo. Every fireball the Pumpkin Mage throws costs 5 coins. There is no shop and no reload: the gold you leave behind is the gold you will not be able to shoot with. Clear a jump with the coins still in your pocket, or burn them on the armoured skeleton blocking the ledge. That choice is the whole game. 60 HAND-BUILT LEVELS Five worlds, twelve levels each, and a boss waiting at the end of every one. Run through the moonlit meadow, the ember wastes, the frost reach, the rotwater fen and the foundry deep — each with its own look, its own monsters and its own way of trying to stop you. A PLATFORMER THAT PLAYS FAIR • Tight running and jumping, tuned frame by frame • Coyote time and jump buffering, so a jump you meant is a jump you get • Every trap tells you what it is about to do before it does it 18 MONSTERS AND 11 TRAPS Crawlers, spitters, armoured skeletons, a wyvern that drops out of the sky, a mudmaw that waits under the bog. Swinging hammers, saw blades, spike beds, rising gas, conveyor belts and a press that closes like a door. FIVE BOSS FIGHTS Each boss has phases, each phase has a tell, and each tell has a window. Learn it, or get flattened learning it. THREE STARS A LEVEL ★ Finish the level ★ Pick up 70% of its coins ★ Take no hits at all Sixty levels, 180 stars, 3,491 coins. Finishing is the easy part. GROW OR DIE A star makes you big; one hit makes you small again; one more and the run is over. Big reaches higher — and is a wider target. MADE FOR PHONES Landscape, five on-screen buttons, no tilt, no gestures to memorise. Your progress is saved on your device, level by level. FREE, WITH NO PURCHASES There is nothing to buy. Adverts are optional and you choose when: watch one to carry on from where you fell, to double a level's gold, or for a handful of coins from the main menu. Decline every one and the whole game is still there.
past month, based on 1 day
Downloads
Low confidence6
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$1 – $3
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.