What's newin version 2.9
• New tools
- Elastic and Polish brushes
- Arrange: spread objects along a line, circle or sphere
- VDM brushes: capture a VDM from your sculpt, sculpt a new one, fix existing ones
- Text primitive with Google Fonts
- Link: live sync with Blender, ZBrush (GoZ) and other Nomad devices
• Sculpting
- Stroke trail, random intensity and color
- Hold a stroke to snap it to a shape
- Separate area and falloff normal filters
- Tiled symmetry, symmetry from the pivot
- Fix alpha: flip, rotate, clean borders
- Nudge fold, Smooth keeps borders, Trim keeps topology
• Curves and primitives
- Edit curves with the Move tool
- Curves: IK, sharpness, bevel and warp
- Spiral presets: rope, braid, ribbon, strands
- New cap fills and rounded caps
- Surface repeater: scatter copies on faces or edges
• Mask and selection
- Gizmo pivot reset: mask, center, top, bottom
- Improved Lattice: point selection, soft radius, rigidity
- Mask grow, shrink, border and cavity
- Face groups from UVs, normals, parts or mask
- Measure: shortest path and cross-section
• Topology
- New Autoremesher and UV unwrap
- Bake from multires
- Voxel remesh: edge length, thicken thin parts
- Decimate: preserve borders and painting, uniform faces
- Split by parts, groups or layers
- Clean overlaps, weld radius for positions and UVs
- Extract: bevel, gap and wall profile
- Trim, split and project on several objects, with masking
- Better hole filling
- DynTopo keeps UVs
• Painting and rendering
- 25 layer blend modes
- Texture curves and material picker
- Volumetric fog
- Poly Haven environments and textures
- Radial and sky gradient backgrounds
- Depth of field aperture mode, better SSAO, render with transparency
• History and files
- Save the history with your project and replay it
- Export with embedded assets and history
- Import: merge duplicate positions and UVs
- STL for scenes over 50M triangles
• Interface and input
- Customize the interface: colors, glass, accents
- Reorder the top menus, HSB and RGB color sliders
- Snap to grid and to points
- Reorder cameras and lights
- Gamepad, SpaceMouse on Mac, trackpad gestures
- Apple Pencil: more precise on lift, tap while hovering