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First release. One-button stickman ragdoll duels: Story, Survival and local 2-player.
One button. Leap, swing, and flatten stickman ragdolls.
Stick Brawl is a free one-button stickman fighting game. Hold to crouch and charge, then release to leap and strike. A solid hit sends the ragdoll flying. HOW TO PLAY • Hold anywhere to charge a leap • Release to jump in and swing • Press once more in the air for a second strike • Head hits deal double damage • First to 5 points wins a Story fight or a local duel STORY • 30 rivals in 6 chapters • Dojo, Ice Cave, Sawmill, Sky Bridge, Lava Pit and Moon Base • Up to 3 stars on every rival SURVIVAL • Rival after rival on one health bar • A little healing between duels • Optional video for one second chance 10 WEAPONS • Sword, spear, hammer, axe, twin daggers, staff, shield and mace, pistol, bow and laser sword • Each weapon has its own reach, weight and swing • Grab a falling crate to change weapons mid-round 2 PLAYERS, ONE DEVICE • Each person holds their half of the screen • No accounts and no online matches LOOKS • Colours, headgear and auras • Cosmetics only — never a gameplay advantage Stick Brawl plays in landscape, works offline, and includes 14 languages. It is free, with ads and optional purchases. A one-time purchase removes ads between matches. Cartoon hits only, with no blood. Playable in 14 languages: English, Arabic, Spanish, French, German, Italian, Portuguese, Russian, Turkish, Indonesian, Japanese, Korean, Simplified Chinese and Traditional Chinese. Questions or feedback? Write to us at info@andalusgames.com. This game is free to play. It contains optional ads and in-app purchases.
past month, based on 1 day
Downloads
Low confidence116
From install count ÷ months since release
In-app revenue
Low confidence$78
From downloads × revenue per download
Ads
$26
$13 – $51
Estimate, ads (benchmark-based, not calibrated per app)
Total
$104
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.