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Redesigned the expedition lobby. Added mode guides and wave-preparation tips. Earn bonus gold for every flawless wave defense. Quick Expedition jumps straight into your next chapter. New music that responds to combat. Stability improvements.
Move your king, auto-fight, build towers with carried gold — hold the gate!
👑 A king who walks, fights, and builds! Enemy waves pour toward your gate along winding paths. Drag to move your king and he auto-targets the nearest enemy — where you stand, when you fall back, and which tower you fund first decides the battle. ⚔ Core gameplay · Drag to move + full auto combat — easy hands, deep decisions · Kill gold literally piles up on the king's back — carry it to build ballistas, cannons and barracks · Found free-form outposts anywhere and discover hidden ancient relics in the field · Grunts, brutes, rushers, archers, warlocks and bosses — target priority is strategy · Geysers, toxic wisps, corruption zones and frost gusts — every chapter brings its own hazards 🔥 Combos, Ultimate & Gate Ward Chain kills for bonus gold, sweep the screen with your ultimate, and weather the worst moments behind the Gate Ward. Critical hits, fire and lightning arrows, golden monsters and field weapon crates keep every fight surprising. 🏰 Over 100 chapters An epic campaign starting at the Grassland Gate — every chapter changes the path, the palette and the rhythm of its waves. Beat them all and an ever-escalating endless mode awaits. 🔥 Dungeon & ⚔ Arena Build a blessing-stacked run in the roguelite dungeon "Trials of Honor", or face back-to-back bosses in the Arena — each mode has its own currency and permanent upgrades. 👑 Collect everything King skins, companions that fight beside you, achievements, and a monster bestiary — the more you collect, the stronger you get. 🎚 Difficulty that fits you Four levels from Easy to Hell, plus free stage select. Defend the gate now — the crown is heavy, the road is long, but the arrows fly true.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.