This app isn't in any of our charts yet.
Doors, bigger islands, bouncing grenades! ▶ Doors open as you approach — shut one behind you to hide (Close button or E) ▶ Grenades now bounce off walls, doors and cover ▶ New Huge island (640m) — choose it on the map card, now with match lengths ▶ Reload and healing show seconds left ▶ Loot boxes tell you Take, Swap or No room before you tap ▶ Effects and music volume in Settings ▶ Note: older ghosts can't replay; island codes match only on the same map size and version
24 drop in, one walks out. A 7-minute offline battle royale. No internet.
🏝️ 24 drop in. One walks out. 🏝️ Seven minutes a match. No loading queues, no matchmaking, no lag. Final Circle is a first and third person battle royale that runs entirely on your phone — no internet required. Switch view mid-fight, with one button. 🎮 Two thumbs, that's it • Move with the left stick, drag the right of the screen to look • Switch first / third person / top-down mid-fight • Stand, crouch, go prone — and sprint • Vault the fences. Walk into the houses through the door • Landscape, built for a two-handed grip — controls sit under your thumbs 🪂 You land with nothing • Pick your drop point, glide down and choose where the match starts • Guns, armour and packs are all on the ground • Two weapon slots. Which one is in your hands is the decision • Loot the crate a downed fighter leaves behind 🔫 Bullets you can see — and dodge • Real projectiles, not hitscan. Lead your shots, strafe theirs • 8 weapons: Pistol · SMG · Crossbow · Shotgun · Assault Rifle · LMG · Sniper · Grenade Launcher • Three calibres — light, heavy and shell — shared between the guns that take them • Four attachment kinds: scope, muzzle, extended mag, grip. A suppressor shortens how far your shots carry • 2×, 3×, 4× and 8× scopes, and not every gun takes every one • Five rarity tiers, from Common to Legendary ⚡ Settled in seven minutes • A shrinking zone squeezes the island every phase • Explosive barrels and destructible cover — the map is a weapon • When a supply crate lands, everyone runs for it • Bandages heal as you keep walking; a medkit goes in all at once, if you can stand still • Kill-streak bonuses that snowball 🏝️ One island, never the same match • Day, golden hour, storm and night — the weather rolls every match • Lighthouse, temple, crater, camp — landmarks you navigate by • Send a friend the island code and you both drop on the same island • The 23 AI fighters don't see through walls. Same vision, same ammo, same rules as you • Easy, Normal, Hard and Hell — switch difficulty whenever you like 📈 Progress that outlives the match • Six ranks: Bronze → Silver → Gold → Platinum → Diamond → Legend • A fresh season every two weeks • 20 characters, 14 weapon skins, parachutes and kill marks • 26 achievements, daily and weekly missions, login rewards ✈️ It's an offline game • Planes, subways, dead zones — it just works • No login, no account, no queue • No servers means no shutdown notice ⚖️ You cannot buy a win • The shop sells looks and time. That's all • Character perks are hard-capped at ±5%, and every one of them also exists on a free character • Every ad is rewarded and player-initiated. No interstitial after you die Drop in. Only one stays inside the final circle.
past month, based on 1 day
Downloads
Low confidence130
From install count ÷ months since release
In-app revenue
Low confidence$87
From downloads × revenue per download
Ads
$29
$14 – $57
Estimate, ads (benchmark-based, not calibrated per app)
Total
$116
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.