This app isn't in any of our charts yet.
Tap to blast blocks and smash the crates. 500 handmade levels, no timers.
Tap any group of three or more matching blocks and watch them burst. The bigger the group, the more the board opens up — and the closer you get to the crates buried inside it. Crates are what the game is really about. They don't clear when you match around them: each one takes two hits, so you have to plan a way back to the same spot twice. Every level tells you exactly what it wants — crates to smash, colours to collect, or blocks to clear — and gives you a fixed number of moves to do it. 500 LEVELS, EACH ONE CHECKED Every level was tested by a solver that plays it thousands of times, and the difficulty was tuned from how often that solver actually wins. Early levels are gentle. Around level 200 you start losing. By level 500 you are earning it. No level in the game is unwinnable — that was verified, not assumed. NO TIMERS, NO RUSH Nothing counts down. Put the phone away in the middle of a level and think about it on the bus. Moves are the only limit. WHEN YOU GET STUCK Run out of moves and you can watch a short video for five more. Board with no legal move left? A short video shuffles it — twice per level. It costs you a video, never a move and never your progress. Out of lives? They come back on their own, or a video gets you one now. None of it is required to finish the game. BOMBS Clear a big enough group and a bomb drops into the board. Tap it and it takes out everything around it. Saving one for the right moment is often the difference between a win and a retry. PLAYS OFFLINE The whole game is on your phone. No account, no login, no connection needed to play. Available in English, Czech and French.
past month, based on 1 day
Downloads
Low confidence43
From install count ÷ months since release
In-app revenue
Low confidence$29
From downloads × revenue per download
Ads
$10
$5 – $19
Estimate, ads (benchmark-based, not calibrated per app)
Total
$39
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.