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Dungeon Flick 0.2.5 - Two new regions beyond the Black Keep: Frost Crypt and Void Rift - 40 new rooms, 12 new enemies and bosses, including the Ice Witch and the Void Lord - The Frost Crypt floor is slippery: slide across the ice to bounce - In the Void Rift, rifts pull you in and bend your shot - New regions unlock after beating the previous boss on Difficulty 2 - New region tabs in the Codex
Roguelike flick RPG: pull, bounce and smash 8 bosses across 4 realms!
Pull, flick, bounce, smash! In Dungeon Flick you pull your hero back and let go. Bounce off walls, crash into enemies and chain hits in a single shot. After each room pick one of three cards, choose your path, collect gear and defeat the bosses of four realms to reach the Dark King. • One-finger play: the aim line shows your first bounce. • Turn-based: no rush, every shot is a decision. • Clear feedback: hits, CRITs and MISSes look different; Reduced effects option in Settings. • 4 realms, 80 rooms: Dungeon, Cavern, Lava Forge and Black Keep, each with its own enemies, traps and boss. • 8 bosses: from the Iron Golem and the Dungeon Warden to the Fire Lord and the Dark King. • 21 enemy types: archers, shields, bombers, spiders, salamanders, gargoyles... • 3 heroes: the hard-hitting Warrior, the bouncy Rogue, the area-blasting Mage. • 15 cards: shockwave, fire trail, execute and more. A new build every run. • Permanent gear (12 items) and 8 powerful relics; upgrade HP, damage, crit and shield with Soul Shards. • Branching map: pick your way between mini bosses, the wandering shop and treasure rooms. • 30-tier season pass, daily rewards, missions and a monster codex. • Short runs: one realm in 10-15 minutes. Free to play; contains ads and optional in-app purchases. Rewarded ads are always optional.
past month, based on 1 day
Downloads
Low confidence6
From install count ÷ months since release
In-app revenue
Low confidence$4
From downloads × revenue per download
Ads
$1
$1 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$5
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.