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• New region: the Northern Front! The campaign now has 12 missions. • Mission 11, Mountain Ring: four narrow passes lead to the center; hold the pass, win the fight. • Mission 12, Flood Plain: rivers split the plain into four islands; hold the bridges and fords with your ally. • Two new map layouts with new water and ford visuals. • The campaign map now shows all 12 missions.
Build a base, train an army, crush the enemy HQ in 5 minutes. Online or offline.
WARFRONT is real-time strategy rebuilt for a phone. No menu maze: build with one tap, move your whole army with one button, get a result in five minutes. A BATTLE ENDS IN FIVE MINUTES • Quick mode 5 minutes, Siege mode 15 minutes. • Engineers head to resource points on their own; you decide which ground to hold. • The ARMY button selects every soldier — tap the map and they fight their way there. • Three FRONT DECISIONS per match: outpost or ambush, armor plating or salvage, artillery barrage or a relief company? EASY TO START • Your first match is a step-by-step tutorial: build barracks, train soldiers, attack. • Your first five bot matches are at beginner level; lose a few in a row and the bot eases off. The goal at the top of the screen always shows the next step; tap it to start that step. CAMPAIGN • 12 missions: scarce resources, hold the line, two fronts, fight beside an ally, a full siege, the final battle and the new Northern Front with two fresh maps (Mountain Ring, Flood Plain). • Playable offline. BUILD YOUR DECK • Pick six of nine combat units: rifleman, rocket soldier, heavy tank, AA vehicle, helicopter, fighter, bomber and more. • Every unit has a job: rockets against tanks, AA against aircraft, heavy infantry against crowds. • Cards come from matches and upgrades are free. Level advantage is capped at +25% — power is never for sale. • Weekly quest chain: 6 steps, each gives cards; finish it for the elite chain and permanent frames and name colors (cosmetic, never power). CHOOSE YOUR COMMANDER • Staff, Armor, Air, Intel: each changes your ability order and playstyle. • Airstrike, EMP, reinforcements, satellite scan — unlocked as you level up during the match. FIVE WAYS TO PLAY • Bot League (1v1): a bot opponent tuned to your trophy tier; earn trophies and collect the season badge. Bots get tougher as you climb. • Friend rooms: share a code and face a real opponent in 1v1 or 2v2 (no trophies). • Daily challenge: a campaign mission with a new twist every day. • FRONT: four armies, buy your army from the shop, place it, watch the battle. ~4 minutes. • Practice against bots: three difficulties, starts right away — even offline, on a plane. CLANS • Create a clan or join with a code, up to 20 members. • Weekly clan points come from members' online matches. Climb the clan standings. FAIR PLAY • Server-authoritative: the server decides the outcome and rejects cheating commands. • In the Bot League your opponent scales with your trophy tier. • In the weekly tournament everyone plays at the same unit level. • Watch the replay of your match and find your mistake. IF YOUR CONNECTION DROPS • The match keeps running on the server. Back within 15 seconds and your units hold position while your engineers keep working. • Rejoin the same match within 30 seconds, right where you left off; the screen shows "reconnecting". CHILD SAFETY • No chat in the game. • Age declaration, parent PIN, daily time limit and purchase approval. • You can delete your account from inside the game. FREE TO PLAY • The game is free and contains ads; no ads ever interrupt a match. • Two optional purchases: Remove Ads (no more ads between matches) and Royal Look (frame and name color, cosmetic only). Turkish and English. Phone and tablet. Matches against bots, the campaign and FRONT with bots work offline; online modes require an internet connection.
past month, based on 1 day
Downloads
Low confidence44
From install count ÷ months since release
In-app revenue
Low confidence$29
From downloads × revenue per download
Ads
$10
$5 – $19
Estimate, ads (benchmark-based, not calibrated per app)
Total
$39
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.