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Snake, but with gravity. Eat every apple and reach the portal in 200 levels.
It looks like Snake. It plays like nothing else. Your worm can crawl left, right, up and down — but gravity never switches off. Step off a ledge and you drop. Every apple you swallow adds another segment, making you longer, heavier and far harder to steer. The portal home stays shut until the very last apple is gone. One wrong move and the way out is sealed. Think first, then slither. HOW IT PLAYS • Swipe to move one tile at a time — no reflexes, no twitch, just planning • Eat every apple on the board to unlock the portal • Reach the portal to finish the level • Watch the spikes, and mind the gaps you can fall through • Getting longer is the whole problem: your own body becomes the maze 200 PUZZLES, TWO WORLDS Chapter 1 — Sunset City. Learn the rules on rooftops under a purple sky. Chapter 2 — Night Harbour. Bigger boards, longer worms, meaner layouts. Clear all 100 levels of a chapter to unlock the next one. BUILT TO BE FAIR • Every single level was solved by computer before it shipped — there are no impossible boards, and no dead ends hiding behind a paywall • Undo as much as you like, always free • Restart instantly, as often as you want • Beat the target move count to earn all three stars • Stuck for good? The game tells you straight away instead of letting you wander — no wasted attempts • Need a nudge? Hints show you the next best move NO NONSENSE • No timers • No lives to wait for • No forced tutorials • Play offline — every level is built into the app Easy to learn. Genuinely hard to master. If you like Sokoban, Apple Worm, Snakebird or any puzzle where one careless move ruins everything, this one is for you. Grab an apple. Mind the drop.
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.