This app isn't in any of our charts yet.
First release: speedcube timer with tap-anywhere stop, WCA scrambles for every event, ao5/ao12/ao50/ao100, sessions, CSV export and a home-screen widget.
Tap anywhere to stop. WCA scrambles, ao5 & ao12, every cube event unlocked.
Cubetick is a speedcubing timer that never gets in the way of your solve. Hold the screen, release to start, and touch anywhere to stop. The time is taken the instant your finger lands, so a late tap never costs you a PB. While the clock runs, the screen shows nothing but your time. EVERY EVENT, NOTHING LOCKED • 3x3, 2x2, 4x4, 5x5, 6x6 and 7x7 • 3x3 one-handed and blindfolded • Pyraminx, Skewb, Megaminx, Square-1 and Clock • No event to unlock, no ad to watch before you can time a 3x3 FRESH SCRAMBLES EVERY TIME • WCA-style scramble for each solve, saved with the time • 2D cube net preview for 2x2 to 7x7 so you can check your scramble • Tap for a new scramble, long-press to copy it AVERAGES DONE THE WCA WAY • ao5 and ao12 drop the best and worst time • ao50 and ao100 trim the top and bottom 5% • Best single, mean and a chart of your last 100 solves • +2 and DNF counted correctly, and fixable after the solve BUILT FOR PRACTICE • Optional 15-second inspection with alerts at 8 and 12 seconds • Adjustable hold time before the timer is ready • Unlimited sessions for each event • Undo for any delete YOUR TIMES STAY YOURS • No account, no sign-up • Times are saved on your phone after every solve • Export and import your times as a CSV file Share your personal best as an image card, add the widget to see today's solves and your current ao5, and get an optional morning or evening practice nudge. Cubetick is supported by a small banner and occasional ads that never appear while you are timing.
past month, based on 1 day
Downloads
Low confidence1
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$0
$0 – $0
Estimate, ads (benchmark-based, not calibrated per app)
Total
$0
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.