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• Fireworks light up the screen when you clear a wave, with a bigger show for a clean clear • Chain close calls and a COMBO label appears above your multiplier • Waves 16 and 25 hit harder • Bug fixes and performance improvements
Dodge 100 waves of neon bullet-hell to the beat. One-finger arcade, zero mercy.
One finger. One ship. 100 waves of neon bullet-hell that moves to the music. Every asteroid, comet, mine, laser and mothership arrives on the beat. And someone is drawing those waves at you: THE PLOTTER, an antagonist who announces every wave before it lands, grades how you flew the last one, and remembers the one that keeps killing you. Drag to weave between them. Survive the wave. Go again. • 100 hand-tuned waves across 23 hazard families • Classic, Marathon and a new 60-second Daily Challenge every day • Global leaderboards on all three • One-touch controls: five seconds to learn, a long time to master • A rhythm game and a bullet-hell dodger at once • 100% procedural neon art, no clutter, no filler • Plays offline, anywhere. Seven languages Dodge. Survive. Make him admit it was close.
past month, based on 1 day
Downloads
Low confidence152
From install count ÷ months since release
In-app revenue
Low confidence$102
From downloads × revenue per download
Ads
$33
$17 – $67
Estimate, ads (benchmark-based, not calibrated per app)
Total
$136
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.