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First release: three aircraft, four airports, Circuits and the Daily airport.
A plane landing game where you see the wind. Flare it down for a smooth landing.
Butterline is a plane landing game where you can see the air. Every approach starts on short final, a few seconds from the runway, and lasts about twenty seconds. Your job is to put the wheels on the ground so gently that the touchdown reads under 60 feet per minute. That is a butter landing. The wind is drawn as long streaks in stacked layers. A gust shows as long, bright streaks; a sinking pocket tints them cold and tilts them down; near the ground the streaks shorten as the wind dies away. You see each of these a second or more before your aircraft flies into it, so a good landing is about reading the air, not luck. ONE THUMB Hold anywhere to raise the nose: you sink less but lose speed. Let go and the aircraft settles: more speed, more sink. The throttle looks after itself. Follow the dashed butter line to the yellow aim mark, watch the two approach lights (two white is high, two red is low), hold to flare over the runway, then let the nose down and hold again to brake before the end. EVERY TOUCHDOWN GRADED Each landing gets a big feet per minute number and a stamp: butter, firm, hard, bounce, stall, short, overrun or missed. You also score for touching down near the aim mark, and the result card draws your flare against your own best flare in that aircraft. CIRCUITS Land, and the next approach starts at once with the wind one step worse: stronger headwind, more shear near the ground, gusts and sinking pockets. The first hard landing, bounce, stall, short landing or overrun ends the run. How many can you string together? DAILY AIRPORT Five approaches at the same airport, in the same aircraft and the same air for every player that day, on Android and on the web. There is no free retry. Keep a daily streak and share a wordless card with your five stamps. THREE AIRCRAFT, FOUR AIRPORTS A forgiving bush plane, an honest turboprop and a regional jet that floats a long way and needs a long stop. Fly them at a calm island strip, an uphill mountain strip with sinking air over the ridge, a night field lit by approach lights, and a shear field with gust fronts. More aircraft and airports unlock as your clean landings add up, and your logbook keeps your smoothest touchdown, best run and streaks. Made with care: a fixed 120 Hz flight model, so a flare feels the same on every phone; synthesized engine, wind and tyre sounds; haptics on touchdown; calmer effects when your phone asks for reduced motion. No account, and the game plays offline. ADS AND REMOVE ADS Free to play with ads. There are never ads during an approach. A full screen ad can appear only at a break, such as after a Circuits run or between Daily approaches, at most once every few landings. Rewarded ads are always your choice and always a bonus: fly a Daily approach again, keep a Circuits run going, or fly today's Daily again in another aircraft. Remove ads is an optional one-time purchase. It removes the ads between landings for good, and the rewarded bonuses are then given without an ad. Buying or restoring Remove ads goes through Google Play and belongs to the Google account that bought it.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.