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Find the hidden shard in six tries. A calm, wordless logic puzzle every day.
Sherd is a calm logic puzzle with no words in play. A shard of five connected cells, turned or flipped any way, lies hidden in a 6 by 6 grid. Paint any five connected cells and press Dig, and every cell you probed comes back with a mark. Read the marks, rule out what cannot be, and uncover the shard within six tries. THREE MARKS, TWO RULES A glazed blue tile means the cell is part of the shard. A hatched rim means the shard is not there but touches that cell on a side. Plain soil means neither, and it clears a plus shape: that cell and its four neighbours cannot hold the shard. The marks differ in shape and texture as well as colour. A short animated legend teaches them without a word of text, and every result draws a line of how many places the shard could still have been after each try. THE DAILY DIG One dig a day, the same for everyone, on Android and on the web, numbered from your own calendar date. Every day in the table was screened with a solver, and the hardest ones were left out. Keep a streak, earn a glaze piece for each daily you solve, and share your result as rows of coloured squares that give nothing away. THE EXPEDITION An endless run of short digs, about one or two minutes each, on a site map drawn as a section through the ground. The Terrace is a 6 by 6 dig. The Trench opens a 7 by 7 grid with six cell shards. Bedrock and the Deep site add rock cells that can never be probed, so every plan has to work around them. Each dig has a par, and you earn up to three stars. THE MUSEUM Solved Expedition digs give fragments, and fragments rebuild vessels from three invented cultures: tall Velan jars with cobalt chevrons, squat Oru pots in iron red slip, and flared Tesh beakers with black stepped triangles. Eighteen vessels in all, pieced back together from the base up. Each glaze piece from the daily dips a restored vessel in cobalt glaze. THE ARCHIVE Every past daily waits on a calendar. Days you have played open to their result. Made with care: sounds synthesized as you play (a brush for each painted cell, a clink for a hit, a chime when a vessel is whole), haptics, a reduce motion setting, no account, and the game plays offline. ADS AND REMOVE ADS Free to play with ads. There are never ads during a dig, and never before, during or after the daily. A full screen ad can appear only when you press Next after a solved Expedition dig, at most once every two digs and never in your first three. Rewarded ads are always your choice and always a bonus, with the reward named on the button: keep your streak after one missed day, open a past daily (up to three a day), survey a 3 by 3 block of an Expedition dig without spending a try, or double the fragments from your next three digs. Remove ads and archive is an optional one-time purchase. It removes the ads between digs for good, opens every past daily, and gives the rewarded bonuses without an ad. Buying or restoring Remove ads and archive goes through Google Play and belongs to the Google account that bought it.
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.