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Stability and performance improvements.
A straight hit does not count. Every shot has to bank at least once.
A straight hit does not count. Every shot has to bank at least once, so the question is never where the target is — it is which wall gets you there. The winning line is usually a few degrees wide, and finding those few degrees is the entire game. Oak sends the arrow back. Felt swallows it. Round pegs curve it away. A portal carries it across the board without counting as a bounce. Glass stops an arrow and shatters. A trigger drops a shutter somewhere else. 125 rooms across 15 wings, each one verified solvable by the engine. Later wings hand you a quiver instead of one arrow, and the room remembers. Whatever the first arrow changes — a broken pane, a lifted shutter, a fallen plank — the second one inherits. A calm solo logic puzzle of angles and geometry: think like a billiards player, read the carom off each wall and let the physics of bow and arrow do the trick. • A straight hit never counts — every shot must bank at least once • Oak, felt, pegs, portals, glass and triggers, each with its own rule • 125 rooms across 15 wings, each one verified solvable by the engine • Three stars for the tight line — one star is enough to move on • The preview draws your first bounce and nothing more; picture the rest • No timers, no lives draining while you are away App languages: English, Turkish, German, French, Spanish, Japanese, Traditional Chinese, and Korean. One arrow, one angle, one clean bank.
past month, based on 1 day
Downloads
Low confidence5
From install count ÷ months since release
In-app revenue
Low confidence$3
From downloads × revenue per download
Ads
$1
$1 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$4
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.