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Fixed a black screen at launch on some Android devices.
Vertical space shooter: dodge bullet storms, pick an upgrade after each boss.
Starshard is a vertical space shooter: steer your ship with one finger, weave through bullet storms and pick a new upgrade after every boss. Three alien fleets took the lanes one by one. Command has one ship left to send, and it is yours. Every boss is built from 15 attack moves: aimed bursts, bullet curtains, sweeping beams, mines, homing shots and summoned escorts. Push one past half health and it changes phase. Between bosses, waves arrive in shifting formations, with six enemy types and faster elite variants. Between runs, spend the crystals you collect in the hangar. Unlock permanent modules, level them up and choose your hull: the balanced Interceptor, the nimble Falcon or the heavy Titan. A stronger loadout opens deeper, harder runs. It is a retro arcade shmup in the bullet hell tradition: a vertical scrolling roguelike where your starship dodges alien fleets across a galaxy of bosses. • 15 run upgrades to draft, 24 hangar modules, three ships with their own signature effect • An 18-mission campaign folded into the run, then Game+ tiers, endless mode and daily missions • Seven pilot ranks to climb and ten medals to earn • Optional rewarded ads give a revive or double crystals; a short ad can play between runs, never mid-fight. Remove Ads turns ads off for good, and Shard Doubler doubles every crystal you collect. No subscription, no energy timer: everything else is earned by playing. • Plays offline, and your progress is backed up to your Google account App languages: English and Turkish. The void is waiting, pilot. How far will you fly?
past month, based on 1 day
Downloads
Low confidence2
From install count ÷ months since release
In-app revenue
Low confidence$1
From downloads × revenue per download
Ads
$0
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$2
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.