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Upgraded to 10 wourlds. 1000 levels.
Run, jump & fly through 10 wild worlds and 1000 levels with Pickle!
Pickle never stops running – and neither will you! Help Pickle, the little goblin explorer with a big hat and an even bigger heart, dash through ancient ruins, icy peaks, haunted shipwrecks, neon cities, alien worlds and the red dust of Mars. Jump, drop, dash and glide your way to the temple at the end of every level. SIMPLE TO PLAY, HARD TO PUT DOWN • Swipe up to jump, swipe down to drop to a lower path • Dash ahead to make those long gaps • Tap in mid-air to spread your wings and glide • Every level is handmade – learn it, master it, beat it 10 WILD WORLDS – 1000 LEVELS • Aztec Kingdom – crumbling statues, lava pits and rolling boulders • Santa's Domain – frozen cliffs, evil penguins and an angry Yeti on your heels • Dead Man's Land – pirate ruins where skeletons rise from the ground • Candy World – sweet to look at, deadly to touch • Slime District – bubbling slime vents, gooey monsters and toxic traps • Metropolis – steaming manholes, sewer rats and a giant gator under the city • Tomb of Tutankhamun – moving stone pillars, slow mummies and Anubis himself • Grand Canyon – narrow rock pillars, rattlesnakes, dynamite and a giant scorpion • Equinox Prime – portals, cracking glass, flying cars and a battle mech • Mars Base One – EMP waves, meteor showers, tesla coils and a beast in the sand COLLECT, COMPETE, COME BACK • Grab every coin to earn all 3 stars • Race the clock and set new world records • New daily challenges every day • Find the hidden hearts tucked away in the levels for extra lives Easy to pick up, perfect for a quick run – and just one more level... Pickle is free to play and contains ads.
past month, based on 1 day
Downloads
Low confidence256
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$56
$28 – $113
Estimate, ads (benchmark-based, not calibrated per app)
Total
$56
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.