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Your first splat now always happens right away, so you learn to unstick in a safe spot. Results screen shows a short next goal to chase. Climb on!
Fling a squishy clay ball up an endless tower. Land clean. Don't get flattened!
Pull back. Let go. Don't splat. Plop is a squishy ball of coral-pink clay with one goal: get to the top. Fling him from platform to platform with one finger while a giant rolling pin rolls up from below. Stop climbing and you get flattened. Land clean and you charge a Super Jump. Hit a wall or land badly and Plop goes SPLAT, stuck to the spot. Shake, rub or tap to peel him off before the pin catches up. Rather not shake your phone? Turn on No-Shake mode. Every platform is soft clay that dents where you land. The tower changes as you climb, through seven zones: The Kitchen, The Garden, Rainy Rooftops, Thunderstorm, The Night, Frosty Peaks and the Stratosphere. Each zone brings its own trouble, and the game always warns you before it hits. FEATURES - One-finger slingshot controls: learn in seconds, hard to put down - Endless tower with 7 zones and new hazards in each: wind gusts, lightning bolts, falling drops, meteors, ice, gum, jelly, crumbling cookies, clouds and moving platforms - Perfect landings charge Super Jumps - Birds carry power-ups like the Magnet, Feather and Spring - Collect drops to unlock clay colors, hats, trails and splat styles - Global and weekly rankings, with other players' flags planted right in the tower - Weekly Tower: the same tower for everyone, one week to post your best climb - Daily gift and 3 missions to chase - Game Center leaderboards and achievements - No-Shake and Reduce Motion options - English and Portuguese Free to play with ads between runs. Rewarded ads are always optional. Remove ads for good with a one-time purchase.
past month, based on 1 day
Downloads
Low confidence545
From install count ÷ months since release
In-app revenue
Low confidence$367
From downloads × revenue per download
Ads
$120
$60 – $240
Estimate, ads (benchmark-based, not calibrated per app)
Total
$487
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.