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Merges now slide together and shine; three-star heroes get a bigger moment. Synergies pulse with a short note, gold income flies in piece by piece, and the shop flips its cards. Watch your last battle again, see your rank change after each match, and battle speed is now remembered. No more screen shake.
Draft heroes, build synergies with a friend and watch your 2v2 team fight.
Pikko Arena is a 2v2 auto battler made for a phone held upright. You and a teammate share one health bar: draft heroes in the shop, place them in your half of the arena, and watch the battle play out on its own. Play with a friend: create a lobby, send the code or the invite link, and fight side by side online. Your synergies count together, so plan as a team and send a spare hero through the portal when your friend needs one. No friend online right now? Quick 2v2 and 1v1 duels pit you against computer-controlled rivals, and a computer teammate takes the other seat. Rivals get stronger as you win, so every match stays close. 20 heroes, from the Knight and the Healer to the Elder Dragon. 10 synergies across origins and classes: Kingdom, Wild, Undead, Arcane, Guardian, Warrior, Assassin, Ranger, Mage, Healer. 8 items dropped by monster rounds. Three copies merge into a stronger two-star hero, three of those into a three-star. Economy that rewards thinking ahead: keep gold to earn interest, ride a win or loss streak, decide when to level up and when to refresh the shop. A match takes about 12 to 15 minutes. A short tutorial match teaches the basics, and the in-game guide explains every synergy and the shop odds by level. Fair by design: the shop sells looks, never strength. Portraits, frames, costumes and arena floors are bought with gold you earn by playing, and every item shows exactly what you get. No item is a random draw, and nothing sold for real money changes a battle. Optional Google sign-in keeps your player number, friends and rating on a new phone. Available in 12 languages.
past month, based on 1 day
Downloads
Low confidence3
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $1
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.