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The home is now a campaign map: painted islands, scenario flags with their stars and one button to play. Watch the other players' turns move by move, with 2x and Skip. Clearer messages and bug fixes.
Offline island conquest strategy with fair luck and an AI that never cheats.
Conquest Isles is a turn-based territory strategy game made for phones. Lead your army of cute Pikkos across five hand-made islands, take territories, hold whole realms for bonus units and own two thirds of the island to win. A match takes 10 to 20 minutes. No dice. Every player has a luck pouch of six stones: −2, −1, 0, 0, +1, +2. Each attack draws one stone, and a stone stays out until all six have come out. Over every six attacks your luck adds up to exactly zero, so a long streak of bad luck cannot happen. Every pouch is visible to everyone. You always know your chances. Before every attack the preview shows your win chance and every possible result, stone by stone: what you would lose and what the defenders would lose. Arrows on the map show your chance against each neighbour at a glance. An AI that never cheats. It sees exactly what you see: the map, the units, what is left in every pouch and how many cards each player holds. It never knows the next stone or your cards, and it gets no extra units. Harder levels simply think better. Stuck? The advisor thinks like the Hard AI and suggests a move. Four tactic cards add a twist: Reinforce, Shield, Charm and March. Take two or more territories in a turn to draw one; you can hold three. The luck report in your stats shows the stones you drew and how your wins track the chances you were shown. Made for phones: portrait play with one hand, every button at the bottom, pinch to zoom the map, undo while you place units. The AI turns play at Normal, Fast or Instant speed. FIVE ISLANDS • Pebble Isle, Coral Archipelago, Volcano Isle, Frostcape and Great Pikko Land • 158 territories in 28 realms, forts that help defenders • Campaign: 30 scenarios with their own goals and 3 stars each • Quick match: 1 to 5 opponents, Rookie, Normal, Hard or Master • Win with two thirds of the island, or play for full conquest • Daily conquest: the same island, opponents and stones for everyone, with a winning streak • Stats and luck report • Plays fully offline, your match is saved when you leave • Colour-blind colours with map patterns and team shapes • Light and dark theme, 12 languages
past month, based on 1 day
Downloads
Low confidence4
From install count ÷ months since release
In-app revenue
$0
No in-app purchases
Ads
$1
$0 – $2
Estimate, ads (benchmark-based, not calibrated per app)
Total
$1
In-app + ads
Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.