Stop an alien invasion across Oregon. Grow your guns, reflect bullets back.
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Something tore a hole in the sky over the Cascades. An alien fleet is pouring through it, and Oregon is the front line. One ship launches from the coast to stop them.
Hull Breach is a fast, beautiful vertical shooter built for one thumb. Drag anywhere to fly: your ship moves with your thumb from wherever it is, so your finger never hides the action. Your guns fire on their own. All you have to do is survive.
FIGHT ACROSS OREGON: 100 STAGES IN 10 REAL PLACES, AND EVERY ONE BRINGS SOMETHING NEW
- Oregon Coast: meteor rocks tumble in over the sea stacks and the surf
- Columbia River Gorge: mines drift between the cliffs and waterfalls
- Mount Hood: lightning strikes over the glaciers. Watch the flickering column, then move
- Willamette Valley: drone swarms over the farmland, dozens of ships at once
- Portland: crystal shards spin bullet spirals over the city lights and the bridges
- Newberry lava lands: ramjets lock on, then charge. Kill them first
- Crater Lake: prisms split in two when they break
- Smith Rock: shield ships protect their whole wing above the canyon
- Santiam Pass: phantoms cloak in the mountain fog, so your shots pass right through
- The Breach: climb past the Three Sisters to the edge of space, where gravity wells drag at your ship
- The ground scrolls by below you, painted from each place, with clouds drifting over it
- A map of Oregon shows the invasion's path and how far you have pushed it back
LONGER, BIGGER STAGES
- Every stage runs about two minutes, and halfway through a mid-boss cruiser arrives with its own health bar, calls in escorts, and bursts into gold medals when it falls
- Every tenth stage is a three-minute boss stage
TEN COLOSSAL BOSSES
- Multi-part bosses with destroyable turrets and three phases each
- From the Haystack Titan to the Rose City Sovereign, the Mazama Matriarch, the Smith Rock Citadel and the Devourer itself
- Spirals, fans, bursts and sweeping lasers, all with warning lines, so every hit is fair
THREE STARS ON EVERY STAGE
- Clear it, stay inside the hit budget, and pull off the stage's feat: a full sweep, a graze count, a high score, no bombs, or a boss speed-kill
- Star gates between sectors: earn the stars to fly on
GUNS THAT GROW, BULLETS YOU SEND BACK
- Every weapon has ten power levels, and it changes form as it climbs: the Pulse fans out into a blazing wall of fire with plasma waves, the Lance sprouts side beams, Seekers swarm and burst
- REFLECT: skim past bullets to charge it, then raise a barrier that catches the bullets around you and fires every one back at the enemy
- Ships destroyed by their own bullets burst into gold medals that push your score multiplier sky-high
- Only your ship's glowing core can be hit, so you can thread the gaps in real bullet-hell patterns
- Bombs wipe the screen when things get tight
BUILD YOUR SHIP
- Three weapons (Pulse spread, Lance beam, Seeker missiles), each powering up to level 10 in a run
- Six ships, each with its own shot and special: Kestrel, Viper, Hornet, Warden, Specter, Bulwark
- Six permanent upgrades, ten levels each, and you can see them: wing pods, extra cannons, armor plates
COME BACK DAILY
- A seven-day supply-drop streak and three new missions every day
- Endless Survival mode with a best-score table
Made in Oregon by an Oregon studio. Neon visuals, a driving synth soundtrack and haptics on every big hit. Plays offline.
One optional purchase removes all ads and makes every bonus free.