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First build of the Esquyna Games arcade.
A pocket arcade of hand-made indie games. Tap a game and play in seconds.
One app, a whole shelf of games. Esquyna Games is a pocket arcade of small, hand-made indie games from a studio in Brazil. Pick a game, and you are playing in seconds. No sign-up, no account, nothing to set up. WHY YOU WILL KEEP IT • One tap to play. Games open instantly and remember where you left off. • Plays offline. Once a game is on your device, it works on the subway, on a plane, anywhere. • New games arrive on their own. The shelf grows without you updating anything. • Light on storage. Each game is a few megabytes, and you can free the space whenever you like. • Made by hand. Every game is designed, drawn and tuned by the same small team. ON THE SHELF NOW • Otter Juggle. An otter floats down the river on its back, juggling whatever the river hands it. • Capybara Cannon. One calm capybara, one cannon, twelve stops from the Meadow to the Moon. • Frog Dive. Flip, pose and slip into the water without a splash. Three picky judges are watching. • Hedgie Drop. Bounce a rolled-up hedgehog off every strawberry and land in the nest. • Rebound Realms. Aim once, let the balls go and break the whole wall. • 5 Minutes Till Closing. You are a plush toy in a claw machine. Don't get grabbed. • Echo Bat. A little bat in a pitch-black cave. Scream to see where you are flying. • One Cue. A pool puzzle: one cue ball, one shot, clear the table. More games join the arcade every month. MADE TO BE PICKED UP Short runs, simple controls and that "one more try" feeling. Play with one hand, in portrait or landscape, for a minute or for an hour. FAIR BY DESIGN Free to play. No purchases. Ads are few: optional videos for a bonus, and the occasional break between two runs, never in the middle of one. Share a game with a friend and see who goes further. Privacy policy: https://games.esquyna.com/privacy Terms: https://games.esquyna.com/terms
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.