Hold the rune stones, sing your saga. Real-time Norse battles with six shields.
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Raise your banner, jarl. Between your longhouse and your rival's stand the rune stones - and whoever holds them writes the saga.
Jarl Clash is a real-time battle of stones and shields. Drag a shield from your warband onto the field and your warriors march to the nearest rune stone. Stand at a stone with no foe beside you and it is yours: it shoots rune bolts at your enemies, brews you extra mead, and tips the Saga your way every second. Fill the Saga, burn the enemy longhouse, or lead when the war horn sounds - and the skalds sing your name.
YOUR WARBAND - SIX SHIELDS, ALWAYS READY
No shuffled hand and no waiting for the right card to come round: all six of your shields are in reach all the time. Each costs mead and needs a moment to recharge after use, so what you play, where and when is the whole game. Deploy on your own bank, or right beside any stone you hold.
TEN REALMS, A HUNDRED BATTLES
- Ember Meadows: the rune stones themselves
- Ironwood: an Old Guardian sleeps at the heart stone - slay it for mead and Saga
- Frostfjord: the crossings are ice floes that drift
- Saltmarsh Coast: the tide floods the fords; only the bridges stay dry
- Nidavellir Deeps: powder kegs by the chasm blow up under anyone
- Alfheim Glades: spirit wells heal every warrior who stands in them
- Jotunheim Peaks: avalanches thunder down the side slopes
- Muspelheim: lava fords burn the careless
- Helheim Mire: the fallen rise again as draugr that hate everyone
- Asgard Heights: the Mirror Jarl fields your own warband against you
THREE GOALS, THREE STARS
Every battle has three written goals - win with your longhouse standing tall, win fast, win on little mead, hold every stone at once, burn the boss's hall. Stars open the next realm.
26 WARBAND CARDS
Shieldbearers and bowmen, wolf-kin and raven flocks, mountain trolls and frost jotunns, harpooners, longship raiders who land on any shore, blast dwarves, a volva who heals, a skald whose song makes your warriors faster, ember wyrms, barrow dead, and the einherjar of the high hall. Upgrade them with silver.
- Rival jarls who punish a careless pile of cards
- A daily gift with a seven-day streak
- Plays offline. One optional purchase removes ads and makes every extra free.