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• Fixed the game getting stuck on the loading screen. • Small fixes and improvements.
Plan the timetable, beat the bell and grow your campus as the university dean.
Monday, 08:50. Three hundred students have to reach five lecture halls in ten minutes, a professor is home sick and the canteen has eighty seats for everyone. You are the dean of a young campus. Ring the bell. Semester Rush is a university management game about time and space. Build the weekly timetable, watch the bell-change crowd walk across campus and keep every class full and on time. PLAN THE WEEK - Every Sunday the clock stops and the timetable board opens: courses, days, time slots and rooms. - Each class needs a professor, a room with enough seats of the right kind (lecture hall or lab) and a slot that does not clash with its students' other classes. - A professor teaches at most three classes a day. A clash turns red with a one-line reason. - Auto-fill builds a working week in one tap. Change any cell you like. BEAT THE BELL - Ten minutes before each class, students pour out of the halls, the canteen, the library, the dorms and the bus stop and walk to their next room. - Crowded paths slow everyone down, long walks make students late and late students learn less. - Open shortcut gates, widen busy paths, send campus marshals, stagger the bells, build dorms close to the halls and run a shuttle to the far side of campus. - A heat ribbon on the paths shows exactly where the crowd jams. HANDLE THE CHAOS Nine kinds of campus surprises keep every week different: a sick professor, a burst pipe that closes a room, a snow day, dorm flu, a fee protest on the quad (you choose how to answer), a fire drill, an open day full of visitors, a rival university that wants your best professor and a power cut in the middle of exam week. Nothing ends your game. Every crisis is short and always has a way out. GROW YOUR CAMPUS - Start at the Community College with Business, one hall and a canteen. - Open the Liberal Arts Quad (Literature, Law and Philosophy) and the Science Campus (Physics, Chemistry and Maths) with labs and long walks. - Build lecture halls, labs, a library, canteens and dorms. Builders work in parallel, so there is never a queue for one crew. - Hire professors and run five departments: lab technicians, maintenance, campus marshals, canteen crew and the registry. - 18 upgrades for learning, campus life, mobility and administration: smart boards, tutoring, clubs, a gym, bike lanes, staggered bells, a campus shuttle and more. - Feed everyone in the 12:00 and 13:30 lunch waves, run exam week, collect tuition and turn good grades into prestige. - At the end of every six-week semester choose the next intake: keep the size, grow, or be selective. - While you are away, your timetable keeps running and a welcome-back card shows what the campus earned. A LIVING CAMPUS Students in faculty colours stream across the quad at every bell, new halls rise on their plots and autumn trees line the paths. A step-by-step guide shows each action the first time, and you can replay it from Settings. Choose Low, Medium or High graphics to suit your phone. GOOD TO KNOW - Single-player. No account and no sign-in. Your campus is saved on your device. - The game contains ads and optional in-app purchases: one-time upgrades, campus themes and fund packs. Nothing is needed to finish the game. - Ads show our other games in a banner and between weeks. Remove Ads / Dean's Pass, the Chancellor Edition and the Complete Campus Collection remove them. Other purchases do not remove ads. - Reward videos are always optional. With ad removal you get the same capped rewards without a video. - Fund packs are used up and are not restored on a new device. - Ten languages: English, Turkish, German, Spanish, French, Portuguese, Russian, Japanese, Korean and Hindi. If you like university tycoons, college management and timetable puzzles, take the dean's office and beat the bell. Privacy Policy: https://www.coddykit.com/pages/privacy-policy
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Google Play only. Downloads from daily Top free ranks (or the store's install count); in-app revenue from Top grossing ranks, calibrated on AppTweak's US estimates, or else from downloads; ads from public ad benchmarks. Not reported figures.